3ds Max integration: Saving materials with custom shader object | The biggest improvement in Connecter version 1.7.3 is concerning the Autodesk 3ds Max integration and more specifically the saving of materials using
![Connecter 2.0 | 3ds Previews panel & Max Materials inside Connecter | by Design Connected | Connecter Connecter 2.0 | 3ds Previews panel & Max Materials inside Connecter | by Design Connected | Connecter](https://cdn-images-1.medium.com/fit/t/1600/480/1*XGWSg5NcMbEg8Vc3DHF6rg.jpeg)
Connecter 2.0 | 3ds Previews panel & Max Materials inside Connecter | by Design Connected | Connecter
![Connecter 0.9.15 — now with interactive exploration of 3D files, adding new assets from 3ds Max and more… | by Design Connected | Connecter Connecter 0.9.15 — now with interactive exploration of 3D files, adding new assets from 3ds Max and more… | by Design Connected | Connecter](https://miro.medium.com/max/1400/0*HZS5jOdYxJTCZWrR.png)
Connecter 0.9.15 — now with interactive exploration of 3D files, adding new assets from 3ds Max and more… | by Design Connected | Connecter
3ds Max integration: Saving materials with custom shader object | The biggest improvement in Connecter version 1.7.3 is concerning the Autodesk 3ds Max integration and more specifically the saving of materials using
3ds Max integration: Saving materials with custom shader object | The biggest improvement in Connecter version 1.7.3 is concerning the Autodesk 3ds Max integration and more specifically the saving of materials using
![Connecter 2.0 | 3ds Previews panel & Max Materials inside Connecter | by Design Connected | Connecter Connecter 2.0 | 3ds Previews panel & Max Materials inside Connecter | by Design Connected | Connecter](https://i.ytimg.com/vi/qn69bgpLiCs/maxresdefault.jpg)